Episode 15: House Rules and Tattoos

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Intro and Welcome:

Rob is tired.

Jason has a sick sexy voice.

FAT TIRE IS COMING TO MICHIGAN

Whatcha been playing?:

Jason has been playing: Settlers of Catan (with house rules and team rules)

Rob has been playing: Banditos Desgined by: Sean Scott Garrity

“Mechanic” of the Week:

Player elmination

Other games we mentioned:

Cash ‘n Guns

Cthulhu Dark

Flowerfall

Heap

Nightfall

Operation

Risk

Sentinels of the Multiverse

 

Twitter Shout Outs

@weregild

 

Practicing the Pitch:

Rob pitches a game about Tattoos.

 

Plugs:

The Game Store

Indented Blank Dice

 

Settlers of Catan (House Rules)

As all of you listeners know, I am a huge fan of Settlers of Catan.  On Episode 15, I mentioned that we play with house rules and team rules to make the game even more enjoyable for our game group.

Here are the rules we have added/changed:

We play 4 player games on the 5-6 player expansion.  This change gives us a lot more space to work with for growing our empires.

You get resources for the first two settlements that you place, instead of just the second one.  This allows us to have a quicker start from the get go.

We ignore 7’s on during the first round.  This is because starting with 6 cards instead of 3, really screws player 4 if a 7 is rolled before they take their first turn.

Team Rules:

We play to 15 points with two teams of two players.

Teammates cannot trade with one another but they can steal from one another with 7’s and soldiers.

Teammates share development cards.

When a player has more than 7 cards and a 7 is rolled they may give on discarded card to their teammate.

Teammates share roads.

Let me know your feedback and any house rules you use!

-Jason

The Tattoo Game

The Tattoo Game (working title)

2 to 4 players.  Players are tattoo artists competing to get as much of their ink on the customer as possible.  It uses simple “Play a card, Draw a card” mechanics to lay down tattoo cards on a game board shaped like a human body.

The deck itself is composed of six complete and unique pieces of artwork, each covering the entire human form on the game board.  Those complete forms are cut apart and printed as smaller pieces on the cards.  Each of these six smaller sets then have individually colored borders to identify the artists’ sets, and a Name card that identifies the artist.

Players begin the game with a set of five randomly drawn cards in their hands.  They take turns placing cards on the board, in the discard pile, or Laying out a Name card to claim that color set for scoring.

As the game is played, different artists’ tattoos will grow on the board, overlapping and interconnecting.  The game ends when the draw deck is empty, or the board is completely covered.  Scoring is based upon how many of your claimed color cards are displayed on the board, with multipliers for connecting multiple cards of the same color, as well as whether cards are overlapped or not.

In a 2-player game, 4 art sets are used.  In a 3-player game, 5 art sets are used.  In a 4-player game, 6 art sets are used.
—–
After writing this up, I’m excited about it again.  I think that could be great!  Especially if I could get several different artists to do it.

– Rob

All ideas presented on this site are the property of the Building the Game Podcast.


Episode 14: Abrupt Changes and Wild Frontiers

 

 

 

Intro and Welcome:

Rob, Robert, Roberto

 

Whatcha been playing?:

Jason has been playing: Absolutely nothing… What a loser

Rob has been playing: The Downfall of Pompeii

“Mechanic” of the Week:

Abrupt Changes in games

Other games we mentioned:

Plague and Pestilence

Civilization

 

Practicing the Pitch:

Jason pitches Wild Frontier.

 

Twitter Shout outs:

@Tangerini

@BrianLiberge

 

Plugs:

Drunkquest Kickstarter

Mars Needs Mechanics Kickstarter

 

Wild Frontier

It’s the late 1800’s and your family has moved to a small settlement in the far reaches of Alaska. You
must help your family and the entire community thrive, if you stand any chances of surviving your first three years there.

This is a board game for 2-4 players were the board is made up of 50 modular hex tiles.  A portion of the board consists of your settlement and the rest of the board is covered in wilderness tiles.

As player’s advance in the game and help to grow the settlement the wilderness is pushed back.  This is both an advantage and a disadvantage because a larger settlement means more options for the players but it also means there is less wilderness from which to gather resources.

Each player in the game controls a family of settlers.  Each family starts with 4 or 5 members, each of which is represented by a card that lists the tasks in which they excel.  Throughout the game players can grow their family by “sending for” more relatives.  This allows them to pick a specific relative to come to the settlement and join the family.

Each turn players take turns choosing tasks for their family members to do.  Most tasks involve gathering resources such as taking care of animals, cooking food, hunting, trapping, gathering, fishing, mining, cutting wood, etc…

The resources gathered from tasks go into a storehouse that is accessible by all players.  These resources are shared for building any new structures but also for expanding the personal structures of each family.

An action point system will determine how players can use resources from the community storehouse.  In addition to the resources held in the storehouse, whenever a player does a task they also get, the spoils, which is a little extra bonus granted to them for doing the task.  This makes task selection key because it can give a player an advantage.

The game ends after 36 turns.  Winning the game is determined by the how many points you scored throughout the game.  There are two types of point available in the game.  Community points and Family Points.  Family points are easier to earn because you gain those for doing tasks and building structures that help primarily your family.  Community points are earned by building structures and doing tasks that help the other families.

– Jason

All ideas presented on this site are the property of the Building the Game Podcast.

 

Bonus Episode 3: Gencon Interviews Part 3

BTG on iTunes

Join us as we chat with:

Phil Kilkrease of 5th Street Games

Matt Worden

Jason Kotarski

and once again…. Ben Rosset and Brian Brubach

Check out the kickstarter for the Great Heartland Hauling Co.

Episode 13: No Wins and Severed Fingers

BTG on iTunes

Intro and Welcome:

Lessons learned at Gencon.

 

Whatcha been playing?:

Jason has been playing: Smash Up, Dread, Jungle Ascent, Great Heartland Hauling Co.

Rob has been playing: Castellan, DivinareMars Needs Mechanics

Mechanic of the Week:

No Win Scenarios

Other games we mentioned:

Forbidden Island

Red November

Sentinels of the Multiverse

Alcatraz

Heap (Pic of the “busy” card)

 Zombie Dice

Practicing the Pitch:

Rob pitches Shop Class.

 

Random Shout outs:

@ChattyDM

@BrianLiberge

@D20Blonde

@Feltit

@D20Monkey

@Uncanny_Kate

@JasonKotarski

@TableFlipsYou

Plugs:

The Bead and Bangle 

The Balloon Sculptor

 

Shop Class

Shop Class is a dice game for 2 to 4 players.  In the game, players compete to build as many projects in their high school wood shop class as they can.  Each project much be assembled from different parts, which are all made with power tools.  But watch out!  If you’re not careful you could lose a finger!
Each player begins with 10 finger cards and a selection of class projects.  Each project must be assembled using 2 to 4 different parts like a spindle, a mortis and tenon, or a dovetail.  Players collect these parts by rolling 6 dice and trying to get matches.
On their turn, the player rolls 6 dice.  They can then choose up to 3 to set aside and re-roll the remaining dice.  Any matched pairs of parts mean the player has successfully created that part.  But if the player matches 3 saw blades, they lose a finger!
Play continues with each player assembling their projects until someone loses all ten fingers.
-Rob
All ideas presented on this site are the property of the Building the Game Podcast.

Bonus Episode 2: Gencon Interviews Part 2

BTG on iTunes

Intro and Welcome:

In this Bonus Episode we interview game designers Brian Brubach and Benjamin Rosset live from Gencon.

Gencon is making us all tired but we love it!

 

What games did you bring to Gencon?

Ben: Mars Needs Mechanics

Brian:  Fools Rush

Mechanic of the Week:

Brian: Hidden Information

Ben: Deduction

Other games we mentioned:

City Hall

Catan Dice

Eminent Domain

Liar’s Dice

Seasons

Sheer Panic

 

 

 

 

 

Episode 12: Gencon Interviews Part 1

 

[Powerpress]

BTG on iTunes

Intro and Welcome:

We’re at Gencon!

Special guests Michael Keller and Max Michael.

What games did you bring to Gencon?

Max: D-Day Dice, Let’s Take a Hike, Days of Steam, Sheep Dogs of Pendleton Hill

Michael: City Hall, Captains of Industry


Mechanic of the Week:

Michael: Player Valuation

Max: Co-op play in non co-op games

Other games we mentioned:

Age of Empires II

Alien Frontiers

Civilization

Credit Mobilier

Diplomacy

Lawless

Modern Art

Munchkin

Nefertiti

Quarriors

Ra

Scavengers

Sentinels of the Multiverse

Settlers of Catan

Star Trek: Fleet Captains

Stone Age

Tammany Hall