Epic Kaiju Tea Party Information

On Episode 95 of Building the Game: A Documentary Podcast I pitched a game I’m calling “Epic Kaiju Tea Party.”  In this 2 to 4 player game the players are giant Kaiju monsters who’ve just finished a long hard day of smashing the city.  Now they’re sitting down to relax with a nice cup of tea.  But of course, Kaiju don’t drink regular tea.  They drink tea made from all the people they’ve collected while on their rampage through the city.


  • 42 Meeples (or colored cubes) of various colors in the following quantities:  Blue – 15 / Red – 9 / Yellow – 7 / Brown – 5 / Green – 4 / Pink – 2
  • 1 fabric bag big enough to hold all of the meeples and other components.  To be used for drawing meeples.
  • 4 smaller fabric bags in 4 different colors, one for each player.
  • 4 small teacups.
  • Also recommended:  4 cards that show the quantity and power of each color meeple.

How to Play:

Each player takes one of the teacups and a small fabric bag.  This bag is their “stomach.”  All of the meeples should be placed into the large fabric draw bag.  Choose a player to go first.  Players take turns drawing a single meeple from the draw bag.  They then must choose whether to place the meeple into their teacup, or immediately use the meeple’s special power.  If the meeple’s power is used, that meeple is killed and put back into the game box.  It cannot re-enter the game.

Meeple Points & Powers:

  • Blue: 1 point / “Drink” – Use this power to “drink” the tea in your teacup.  That means you will dump all of the meeples in your teacup into your “stomach” bag.  Only meeples in your stomach bag at the end of the game will earn the player points.
  • Red: 2 points / “Draw” – Use this power to immediately draw a second meeple from the bag.
  • Yellow: 3 points / “Steal” – Use this power to steal one meeple from another player’s teacup.  You now get to choose again whether to use the stolen meeple’s power, or to put it into your teacup.
  • Brown: 4 points / “Dump” – Use this power to force one player (can be yourself) to dump the contents of their teacup back into the draw bag.
  • Green: 5 points / “Plague” – This meeple must be immediately placed into your teacup.  After the player drinks this meeple, they must randomly draw 2 meeples out of their “stomach” bag and throw them back into the game box, as if they had vomited from consuming this plague-infested meeple.  If your teacup contains 2 or more Plague meeples, only vomit 2.
  • Pink: 6 points / “Swap” – Use this power to trade your teacup with another player’s teacup.

Game End:

The game ends when the draw bag is empty.  Players do not score any meeples still in their teacup that have not been consumed.  Count the total score from all meeples in their “stomach” bag.  The player with the highest score wins.

Rob’s Thoughts:

I really like this game and it’s simplicity.  The design is pretty much done.  But I’m concerned that its interest might be too narrow.  And the component cost could be too high, considering the simplicity of the game.  It could be made less expensive with cardboard tokens, of course.  But the act of drawing meeples is much more satisfying.  And actually having plastic teacups included with the game could be particularly difficult to achieve on a small scale.

But there you go!  Epic Kaiju Tea Party.


Epic Kaiju Tea Party Information — 4 Comments

  1. I like the quirky tea-making theme but I’m not sure the kaiju part is working for me. Maybe something like witches making tea from different bugs would work.
    Regarding your concern for the narrow audience (which you’ve mentioned in the past about Damsels’) you’re right that a game like this is less likely to make a big splash than something like a zombie game but I think that if the game has strong yet unique mechanics and the players can have fun while playing it that it can stand on its own and that there definitely is an audience out there for it.

    • Although Can’t Stop and Incan Gold are both at their heart Push you Luck games I see them as quite different asectps of Push your Luck and to me they play quite differently.In Can’t Stop you are aiming to be the first to win and you are playing more against yourself and the dice as opposed to the other players. By playing against yourself it is choosing when to stop rolling, which is where the whole name of the game comes in to play :-)In Diamant/Incan Gold (more specifically DIamant I suppose, since that is what I play), you are playing against the caverns and the cards, but it is much more of a competition against other players than Can’t Stop is, both in who will stay and who will go and if you make it to that enviable spot of being the only person left in the cavern, how long you will stay!One other difference, I don’t think I would want to play Can’t Stop with more than three or four players, but will happily play Diamant/Incan Gold with twice that number.

  2. Hi Greg,Sorry, I just meant the website in gneeral. But given the probable reading audience, I will admit it is understandable. Anyway yes, I know you do good percentage of your reviews around party games. Which is awesome. Of course, I wish you would write more articles and reviews but I certainly understand the demands on time. : ) By all means, keep your reviews coming because I am happy to be wrong in my premise. Besides, when you write, its a win/win for everyone. I’ll look for the Ticked Off review. A question for you Buffalo Games seems to do a lot of fun stuff with party games nowadays. I am one of the event organizers for a really fun group here in Seattle that is pretty big into the whole party game genre. Their games seem to be popular our group. I would love to get your thoughts on Likewise, Gotcha and Truth be Told? And I can’t remember who makes Sounds like a Plan. Gamewright, perhaps? But that would be another interesting one to review too. : )Just throwing out ideas. Cheers!

  3. Reminds me of Dragon’s Golx. That game had many small, psinted wooden “coins” and was very inexpensive