Tower Building Game
2 player game (potentially 4 players)
Players take the roll of real estate developers trying to build the most profitable skyscrapers. The game features worker placement, hand management and piece stacking mechanics.
At the start of the game each player has two Workers they can place on the resource board. The Board features 6 locations where those workers may be placed:
The Bank – Workers placed here allow the player to borrow money from the bank to finance the next piece of their Tower.
The Architect – Workers placed here allow the player to draw one additional card from the deck.
Heating – Workers placed here gain Red resource pieces.
Plumbing – Workers placed here gain Blue resource pieces.
Electrician – Workers placed here gain Yellow resource pieces.
Construction – Workers placed here gain Gray resource pieces.
Each location can only support a maximum of 2 workers on a given turn. After workers are placed, the players may first collect their resource piececs and draw any cards available from the deck. Then if a player has a worker at the bank they may choose to borrow money from the bank to build a floor.
Every Floor card in the game has four color icons on each corner corresponding with the resource pieces. In order to build a new floor of your tower, the player must first place the four coordinating resource pieces on the floor card below. Placing these resource pieces does not cost any money and may be placed at any time. When the four pieces are ready, a new Floor card may be placed on top of the tower. The player must borrow the cost printed on the card from the bank by moving their score tracker backwards on the score board. Every worker placed in the Bank allows the player to add one floor to their tower, but only if they also have enough resource pieces available.
Occasionally a player may also add a Bonus Floor card to their tower. A Bonus card will cost money to build. A Bonus card cannot have resource pieces placed directly on top of it, as evidenced by the blank white color icons on each corner. A Floor card must be built directly on top of a Bonus card before placing more resource pieces.
A player may also play an attack or sabotage card. This card may require the opposing player to lose a floor, lose resource pieces, lose a worker for a turn, or borrow additional money from the bank to mitigate these losses. Likewise, the opposing player may be able to play a defensive card to stop or redirect these attacks.
Some Floor or Bonus cards may give an additional benefit to the player. This benefit may be a reduced cost of building their next floor, the ability to collect extra resources from the board, draw additional cards from the deck, or make a third worker available. The benefit of that card is only available to the player while that card is at the top of the tower. When a new floor is built the old benefit is lost and a new one from the top card becomes available.
A Tower is not finished and scored until a Roof card is installed. Roof cards are the only ones with an intrinsic point value. At the end of that turn the Tower is torn down and scored. The player first sets aside the resources they have used in that tower. They next count the total number of Floors in the tower, multiply it by the number of Bonus cards in the tower, then multiply it again by the value of the Roof card. Next, some Roof cards givean additional point for each resource of a certain color used to build the tower. Add in any potential resource bonus. This is the score for that Tower. The player may then move their score tracker up the board and begin a new tower on their next turn.
The game ends when one player has reached a specific score threshold. The remaining player has the opportunity to immediate build a roof on their tower and score what is left, minus any bonuses. The higher score wins.
All ideas presented on this site are the property of the Building the Game Podcast.