Episode 19: Tree Huggers and Counting Cards

BTG on iTunes

Intro and Welcome:

Rob wants to do stuff different sometimes…. Loser.

Rob is drinking Holy Grail Ale!

Alaskan White Ale: THERE’S A POLAR BEAR ON THE LABEL!!!!

Whatcha been playing?:

Jason has been playing: Quiddler

Rob has been playing: Architekton

“Mechanic” of the Week:

Removing cards or tiles to force randomization and prevent card counting.

Other games we mentioned:

Ascension

Carcassonne

Castle

Dominion

Lawless

Lost Cities

Magic: The Gathering

Scallywags

 

Twitter Shout Outs

 

 

Practicing the Pitch:

Jason pitches a two player game about Conserving VS Developing.

 

Feedback:

Plugs:

Puzzlecraft

Ek Tha Tiger

Comments

Episode 19: Tree Huggers and Counting Cards — 1 Comment

  1. Taking out some number of cards only matters if you plan on going through the entire deck one or more times during the course of the game. In magic, you might only see the top 20 cards of your deck over the course of a game unless you have something that lets you search your deck, so saying “you can’t see these 4 cards!” doesn’t matter if you wouldn’t have seen them anyway.

    Other games that use the mechanic: No Thanks, Zooloretto (with tiles instead of cards)

    Not to be Mr. Negative, but I think Lost Cities would have a problem if you took out cards. The game relies on the same cards being in the deck for planning and scoring purposes. I think what might be _more_ interesting that taking out cards would be if some number of extra bonus cards were _added_ to Lost Cities. Still, I like Lost Cities as is.