The Tattoo Game

The Tattoo Game (working title)

2 to 4 players.  Players are tattoo artists competing to get as much of their ink on the customer as possible.  It uses simple “Play a card, Draw a card” mechanics to lay down tattoo cards on a game board shaped like a human body.

The deck itself is composed of six complete and unique pieces of artwork, each covering the entire human form on the game board.  Those complete forms are cut apart and printed as smaller pieces on the cards.  Each of these six smaller sets then have individually colored borders to identify the artists’ sets, and a Name card that identifies the artist.

Players begin the game with a set of five randomly drawn cards in their hands.  They take turns placing cards on the board, in the discard pile, or Laying out a Name card to claim that color set for scoring.

As the game is played, different artists’ tattoos will grow on the board, overlapping and interconnecting.  The game ends when the draw deck is empty, or the board is completely covered.  Scoring is based upon how many of your claimed color cards are displayed on the board, with multipliers for connecting multiple cards of the same color, as well as whether cards are overlapped or not.

In a 2-player game, 4 art sets are used.  In a 3-player game, 5 art sets are used.  In a 4-player game, 6 art sets are used.
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After writing this up, I’m excited about it again.  I think that could be great!  Especially if I could get several different artists to do it.

– Rob

All ideas presented on this site are the property of the Building the Game Podcast.


Comments

The Tattoo Game — 2 Comments

  1. At the start of the tattoo pitch, I expected not to like the game, but I think it does have potential. I’m having a hard time imagining what it looks like (mainly: how the tattoos cards/chits/whatever would go on the board and work out) so I think it needs some concept art or something.

    Also two ideas:
    1) What if instead of a set budget, the guy has a set pain tolerance
    2) What if everyone got a character and the backstory was that you’re at a tattoo convention and you’re all trying to tattoo this one famous celebrity as much as possible before they leave. So make sure you don’t run out of money or make sure that you don’t spend so much time tattooing that you make a mistake from lack of sleep.

  2. There needs to be a mechanic that allows one player to tattoo the name of a girlfriend/boyfriend, and then subsequent players play a card that crosses out the old name and replaces it with a new one, stealing some or all of the points from the original. The original name could have a design on top, and a name at the bottom. Other cards would have generic crossed-out letters on top, and a new name at the bottom. They could overlap each other by half a card each name.