Wild Frontier

It’s the late 1800’s and your family has moved to a small settlement in the far reaches of Alaska. You
must help your family and the entire community thrive, if you stand any chances of surviving your first three years there.

This is a board game for 2-4 players were the board is made up of 50 modular hex tiles.  A portion of the board consists of your settlement and the rest of the board is covered in wilderness tiles.

As player’s advance in the game and help to grow the settlement the wilderness is pushed back.  This is both an advantage and a disadvantage because a larger settlement means more options for the players but it also means there is less wilderness from which to gather resources.

Each player in the game controls a family of settlers.  Each family starts with 4 or 5 members, each of which is represented by a card that lists the tasks in which they excel.  Throughout the game players can grow their family by “sending for” more relatives.  This allows them to pick a specific relative to come to the settlement and join the family.

Each turn players take turns choosing tasks for their family members to do.  Most tasks involve gathering resources such as taking care of animals, cooking food, hunting, trapping, gathering, fishing, mining, cutting wood, etc…

The resources gathered from tasks go into a storehouse that is accessible by all players.  These resources are shared for building any new structures but also for expanding the personal structures of each family.

An action point system will determine how players can use resources from the community storehouse.  In addition to the resources held in the storehouse, whenever a player does a task they also get, the spoils, which is a little extra bonus granted to them for doing the task.  This makes task selection key because it can give a player an advantage.

The game ends after 36 turns.  Winning the game is determined by the how many points you scored throughout the game.  There are two types of point available in the game.  Community points and Family Points.  Family points are easier to earn because you gain those for doing tasks and building structures that help primarily your family.  Community points are earned by building structures and doing tasks that help the other families.

– Jason

All ideas presented on this site are the property of the Building the Game Podcast.



Wild Frontier — 1 Comment

  1. There’s some cool stuff in here. I think:
    1) MAKE IT (so you can try it out)
    2) You absolutely need to play this with the jerkiest gamebreaker you can find. It’s the sort of thing that feels like someone could wreck everyone’s fun if they exploited the system as much as possible.
    The whole idea of there being a community pool of resources is really different.